Epilonian Books

Rare, out-of-print & unusual books · Since 1997

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University of Minnesota [Published Date: 1994]. Softcover, 75 pp. In good+ condition. Black and white pictorial paper covers have light bumping and creasing to edges and corners and light overall scuffing. Binding tight. Pages clean and unmarked. NOT Ex-Library. NO remainder marks. Black and white photos, designs and illustrations throughout. Highlights projects by University of Minnesota College of Architecture and Landscape Architecture. [From Foreword] A Virtual Reality. Ever since the first publication of WORKS nine years ago, slowly but surely, the computer has made its way into the work of the design studios, not with a big splash of presentation drawings nor with an abundance of computer drafted plans, sections, and elevations, but as a fundamental design tool. It has been used at all levels of design to assist in exploration, analysis, and the evaluation of formal hypotheses. It has been used not just as a drafting tool, but as a thinking tool. This quiet but profound revolution owes much of its success to the exceptional leadership of Assistant Professor Lee Anderson. As the author of the nationally acclaimed 3-D design program, "Upfront", Lee has put his philosophy of making the computer a real design tool into practice. Its use as a design tool has now infiltrated every level of design. It is ironic and fitting that none of CALA's CAD courses are featured in WORKS 9, only their impact on the studios. As rewarding as it is to see the computer play an appropriate design role in the studio, it is equally rewarding to see its presence in other courses taught both in technology (Arch 3065) and representation (Arch 5309). Here again, the computer is not the focus. It is a tool for analysis, thought, and reflection.As the integration of the computer into our fundamental processes continues, I hope the evidence on these pages reveals our goal of using the computer to bring analysis and design together more profoundly. Obviously, WORKS 9 is about much more than just the presence of computers in our work. But as always, including only twenty to thirty projects out of 1500 means that it can only be a tiny glimpse into who we are. WORKS 9 is also its own "virtual reality." It demands that we pay attention to what we want the computer to do.